BIG MYTH SMALL WORLD

COME PLAY D&D (AND FATE!)

“Magister Trollmann's brow furrowed as he realised what it was: a world, a newly formed world! Or perhaps forming; a world without light and shadow, skyless and sealess, empty even of a space to be empty. A world devoid of myth and of legend and of meaning.

This explained the dreams, the visions afflicting the magically sensitive. A reaction to that emptiness, to that yearning for being, though he knew there was nothing there to yearn. Yet.

With a weary sigh he dispatched his familiar up the stairs of the tower. He would need help with this! “

Conheim seems to be a magnet for strange, otherworldly events. It started with the dreams, maddening dreams of an emptiness that the mind could not handle. Then dreams became visions, and the visions became a plague. The cause was eventually found in the caverns beneath the city, where the planar rifts had been closed years before - a small world, full of potential but without all the things a world, even an artificial one, needs.

To cure the plague of emptiness this world needs to be filled. It needs both substance and meaning. It needs things and the myths of their origin. Find things in Conheim to use, and venture into the world to create!

For this year's roleplaying campaign we're building a world! We'll be running two-hour games regularly throughout Banzaicon, open to both new and returning players. Setting out from our long-running D&D setting of Conheim, you will take on the task of filling this new, anomalous world with myths and legends, each adventure building on the decisions of previous groups. The games will use different systems in different places - D&D 5th Edition for adventuring in and around Conheim, and FATE when delving into the miniature cosmos and molding it using what you have prepared. Come join us, write the truths of a small world, and help shape its mythos!

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God Games - The Three Trials

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The Big Singalong Bingo